SPORE

EntD

Fun nights and bright lights

The arts overflow from every nook and cranny in the Entertainment District. Street performers dance and tumble between food stands and painters. The city's elite walk as royals among commoners, buying whatever shiny object captures their attention.

This is where the celebrity hopefuls go for their big break and the powerful go to show off. You can find every class of citizen in this district. The typical invisible barrier between them seem to be replaced with a spirit of community by the folks that call it home. It is not uncommon to see well known members of society sharing conversation with an unknown artist or local craftsmen.

However not all is what it seems in the Entertainment District. Celebrity is divinity. Some will stop at nothing to obtain it and the riches that follow. Some pursue it and get stopped short by their own faults or the powers that be, losing all in the process.

Dream Guide

Roll or choose from the tables below to setup the scenario for the dream:

A powerful...

  1. alligator sporos, Nightscale & his gang of thugs
  2. human transpiler named Maximillion
  3. outsider horror called Cliksnap
  4. crew of dark sporos known as "The Pentad"
  5. shape-shifting alien, Many-Colors Samm
  6. undead bird sporos wizard, Sperro

Has executed their plan to...

  1. extort small to mid-size business in the district
  2. blackmail big players active in the city
  3. terrify the district, feeding on their fear
  4. rob some of the biggest hot-spots in the city
  5. mind-control large sections of the populace
  6. animate the corpses of deceased sporos

What will your sporos do?!

As a group, decide how you will respond to the scenario that is unfolding. Do you attempt to thwart the evil plan or join in the mayhem to gain a bit of the power for yourselves?

Character Creation

  1. Choose a name - The first step in connecting to your sporos is to give it a name, from the fanciful to the mundane.

  2. Choose its form - Rabbit, cat, monkey, or even an autochthon of your own design.

  3. Choose a specialty - Augmerc (fighter), Channeler (cleric), Cybersurgeon (doctor), Etherlock (wizard), Gutterdruid (shaman), Proxy (paladin), Streetwarden (ranger), Technosorcerer (hacker), Transpiler (con artist/spy), or Wirephreak (standard rogue).

  4. Choose a mood or vibe - compassionate, confident, enthusiastic, foolhardy, hilarious, jovial, low-key, reverent, serene, whimsical or any combination.

  5. Choose a number from 2 to 5 - A low number means your better when DREAMING (magic; communication; persuasion). A high number means your stronger AWAKE (athletics, science; technology, logic).

HP (hit points): The number chosen in step five is also your base hit points.

Basic Inventory: Any clothes, a dreamcred wallet, a Bananacom™ Comlink, a weapon/wand/tool, and one extra item.

Sporos goal: Gain Some Rare Tech, Fight For Your Rights!, Make Your District a Safer Place, Research Something Lost to History, or Help the Community.

Dice Mechanics

When you want to do something outside of the usual, your DM may call for you to roll a 1d6 to determine your success or failure.

Roll +1d if you're prepared and +1d if you're skilled. If you or a friend help out, give them a +1d.

Over: If you are DREAMING (using magic or fluid people skills), you want to roll above your number

Under: If you are AWAKE (using technology or physical skills), you want to roll below your number

Results:

  • 0 successes: The attempt goes sideways
  • 1 success: You make it by the skin of your teeth, but there's a cost
  • 2 successes: You pulled it off! SCHWING!!!
  • 3 successes: You perform flawlessly and receive an extra boon

!! LUCID: If you roll your number exactly on all dice, you become LUCID. Ask the DM a question and they'll answer honestly. Then you may change your action and roll again.

Dream Master Guide

As the Dream Master, your only job is to introduce the scenario and find out how the players survive it. Hint at what their sporos observes from a distance, then up close if they choose to investigate. Rarely spring unavoidable traps and always try to give them info that will let them piece together the danger they are facing.

Talking with NPCs should always be an option. Not every minion nor villain wants to fight. In many cases, anticipated combat can be avoided altogether with fleet feet and a smooth tongue.

Call for a roll when the situation is risky. Use failures to enhance the story instead of stopping it.

Plot Twist - Roll a die or pick one:

  1. they created a turf war with a powerful and secretive syndicate, The Small Song
  2. victims resort to rash decisions to avoid being caught in the scandals
  3. whole neighborhoods of the district are now a ghost town, which were once thriving
  4. business owners are hiring their own "security teams" made of gutterpunks and thugs
  5. the city infrastructure is suffering because of the mental absence of the citizens
  6. their control of the horde of minions they created is slipping